This week, we developed our modelling skills, especially using the Resolve tool on Maya. Our aim this lesson was to create a hot air balloon model to use in rendering in our Nuke class. However, to become familiar with Resolve, we had a task of creating a glass and bottle using this tool.
I started by creating a wine glass and bottle with the resolve tool, and had basic 3d shapes of them to begin.

I then chose a standard surface and made their materials frosted glass to appear on the redering screen. I also altered the sizes, and made the bottle green to appear more like a bottle. I added lighting in the background for the render screen for the models to appear in a lounge also.

I then used the inverse selection of the cup to produce the contents of the wine. I made the material red and at this point I hadn’t caught onto the fact I should have been using aiStandard surface on the Arnold section, so I chose the preset surface of milk.

At this point, I felt like my models could be made to be better, so I played around with the materials and found the arnold option, which included Glass and Clear water as options, I replaced my materials with this and already it was starting to look better.



At this point, I was much happier with my models however something still seemed off. I realised the shape of my bottle and the sizings were unrealistic, when I modified these I was left with my final result.

When the class was done with this task, we moved onto making the hot air balloon using these same techniques. I began with modelling the balloon with resolve again, and created a balloon shape with intrusions made with the extrude tool.


I then created the bar that would hold the ropes by creating it from a pipe and making it a curved square shape.

Next was probably the most difficult part for me during the whole session. Creating the ropes. I drew the guide line for where I wanted the rope to go to. We created three circles on the base of the grid, and extruded them so they would make three cylinders. However I really struggled to twist the rope, with lots of restarting and playing with numbers on the twist option, I finally managed to get the rope effect and all three cylinders to wrap around one another. I then duplicated them symetrically to go all the way around.



I then created the baset using the extrusion tool on the bar I had already made. I started off with a rough basket but then re-did it to make it look cleaner and more realistic.


I then created the metal bars to hold these peices together by rotating the same cylinder shape on its edited pivot and dupliated these around the baset leaading up to the bar. I then added a rope material and colour to these, a brushed metal material to the bars and a red balloon suraface material to the balloon.



For this session, time had run out but I ended with this model.


Work from home
I knew this wasn’t complete, so in my spare time at home I worked on inputting a model and chair to make it more realistic. I made the chair a tree trunk to create a vintage feeling for the balloon. I then put a pre-made female sitting on the chair to see what a person would look like in my model. I also made the ends of the balloon curved so it would look more like a real hot air balloon would.


I then added boilers to the balloon. I made these from cylinders, then used the extrusion tool to make them have a boiler shape, and details. I created the bar to join them with a cylinder also, then created the brushed metal surface material to complete it.

