This week, we developed texturing and details on our balloon. My previous model for my balloon was okay, but I’m glad we were given guidance on how to improve this because it was still lacking realism.
First, I added pipes to my boilers I had created and added some more colour to the actual balloon.

I then worked on adding ringlets to where the ropes would be attached. I struggled with the tool called duplicate special to do this, but then figured it was because my centre wasn’t in the centre of the world. I then also bent the pipes to align with the other bars using the soft brush tool.






Then I looked at adding a more realistic texture to the weave basket, and the metal on the balloon. I found a weave texture picture, and applied this to the basket. I then found wooden texture on Poly Haven to add to the trim of the basket to break up the colour. Finally, I found scratched metal to add to the metal on the balloon, to show a more worn and realistic material.





I then added an appropriate lighting source, of a beach downloaded from Poly Haven, checked if my texture looked okay from within the basket as well, and then reviewed the balloon for any other details I could add.



For the animation I set up 77 frames of my balloon turning 360 degrees, made the animation graph linear and played this through to see if it was okay. Finally, I was ready to render this balloon animation ready for my Nuke class. I waited roughly 30 minutes for this after class, and made sure all the settings were correct.

Initially when it was finished I was confused as it wouldn’t open on Nuke, and was just 77 exr images, but in my session with Christos I was taught that the .exr file would be under the read node of image reader.
