This week we worked on texturing our face model using UV on Maya. Before this, I needed to improve on the shape of the nose and the nostrils. When I was working on this and asked for guidance, we came across the problem in which I couldn’t sculpt using the sculpting tool, This was because there was an error in the geometry of my face. I needed to re-mirror the face, but we soon came to see the mirroring wasn’t sucessful due to there being triangles and shapes that didn’t line up in my model. I re-did the geometry on the edge of the back of my face model to ensure the mirroring would be sucessful, and sorted any errors in shaping out. This took some time, but allowed me to mirror the model correctly, sculpt the nose and extrude the nostrils. I also added eyelids and a mouth bag. I also smoothed the head and shaped the back of it more.



I then added the eyes under the eyelids by creating a sphere and shaping it, and duplicated this to the other side, lining them up.

We then went on to texturing the face. We downloaded a skin texture and an eye texture and using UV we lined these up. We unfolded the UV grid of our model and used the grabbing tool to line up the appropriate parts of the texture to our model. I also repeated this for the eyes and lined these up with my spheres on the model.




I then wanted the ears to also be present on the model as it looked odd having just a hole, so I filled in the ear spaces and made the UV line up with where the ears would be. The model also looked very dark in the render screen so I added physical light and enhanced the brightness of the skin.


I played around with the UV some more to make the lips more accurate in shape and the wrinkes more lined up. I reshaped the eyebrow placements and adjusted te UV on the back of the head to line up more accurately.

