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Design For Animation

Week 6

This week we focused on paraphrasing. We learnt about how to paraphrase, and what is paraphrasing and what is not. If something is paraphrased appropriately, it does not need to be referenced.

We had to paraphrase the quote below in our own words from what we have learnt.

Original statement

Paraphrased by me:

A documentary inhabits characteristics of realism, as does the images it presents. This can be mesured by proof of events in the images presented, showcasing the connection between the real world and image.

Work from home

I used my time at home to really think more and research on my essay question.

Working titles:

How vital is visual effects in games within the fantasy genre for worldmaking?

How much does worldmaking within games rely on visual effects?

How much does worldmaking within films rely on visual effects?

How much does worldmaking within fantasy tv series rely on visual effects?

The keywords stuck with all these titles is worldmaking and visual effects. Fantasy is also a genre that is present a lot.

I wanted to add a specific series on the last question, BBC’s ‘Merlin’, as that has fantastic worldmaking, but with research on google scholar, I found that there was little works I could reference from about it.

Some other games/films I could research for this include:

Final Fantasy

The Legend of Zelda

World of Warcraft

Life is Strange

Harry Potter

I then thought about having a back up question just in case these were seen to be weak suggestions when I have my one to one tutorial. I thought about my other interests and came to the conclusion other questions could be:

How has environmental animation progressed within survival horror games such as ‘Resident Evil’?

How has environmental VFX progressed within survival horror games such as ‘Resident Evil’?

How has monster design for animation progressed within survival horror games such as ‘Resident Evil’?

How has VFX preogressed in survival horror games to create more immersion?

How has VFX preogressed in survival horror games to create improved worldmaking?

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