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Maya

Week 8

This week we worked on more complex animation and facial expressions.

First, I realised that before I continued there was somewthing wrong with my mouth bag, it wouldn’t open properly. With some guidance I realised that my mouth bag was inside out and turned inside out. I turned it in on itself so it would work properly on the animation steps.

Fixed mouth bag

I then figured this would help the smile animation on the blend shape editor to look better, before this looked a bit off and could be improved.

I then moved onto the animation of the head leaning back and the mouth opening. I used the centre joint to lean the head back by using the rotation tool. Then we used the paint skin weight tool which allows you to drag the geometry and paint it downwards.

Paint skin weight tool

I selected a key on the animation bar, then the jaw joint to drag downwards to create the mouth opening. I then held shift which enabled the smooth tool to smooth out the surface so it would blend in.

Front proflie
Animation

This still needs some improving on the uv alignment which I will make sure to do.

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