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Design For Animation

Week 8

This week we looked at structure for our essay, and writing introductions and conclusions. I have a more clear understanding of what the structure of my essay will be like now, as it is different from essays I have written in the past.

Structure guide

Work from home

With this new information I decided to get started on my essay introduction.

Introduction

Immersion in games is debated to be what makes them so successful. The nature of video games is the promise to take the player to another world through gameplay, and therefore the upmost effort in worldmaking has only increased as the demand for this aspect within games has grown too. Christou did a study in 2014 to back this statement, with the results being “It is found that immersion and appeal are linearly correlated” (Christou, 2014), with the higher the immersion through game type and experience, the higher the appeal rate. This is no surprise, given that video games offer an escape from daily life, transporting players through visual and audio means into a world of fantasy, horror and anything in-between. To do this though, and to create this immersion and appeal positive correlation, we can look into the vitality of certain aspects of a game. Environments are the basis of worldmaking within a game, mapping out the areas and the world in which a player is within during their experience. These environments are unique and create a certain atmosphere we can feel through separate games, through lighting, buildings, terrain and weather. Visual effects offers a more realistic and real visual experience to films, games and tv series, and this impacts worldmaking in many ways, especially within environments around characters.

Christou, G., 2014. The interplay between immersion and appeal in video games. Computers in human behaviour, 32, pp.92-100.

This is a work in progress and not my final introduction for the essay.

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