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Advanced & Experimental Nuke Development

Nuke development – Week 1

For the first lesson of this module, we went stright into looking at advanced tools for VFX within Nuke, with looking at Nuke in a 3D perspective. So far I had only been using nuke in 2D so this was a new development for me,

First, we looked at lens distortion. We used a checkerboard image as this was the most simple way to process what this node could do, as it was only working with striaght lines.

Lens distortion

Here we can see it has detected the straight lines when we click detect, but they slightly are distorted at the sides by curving.

Solved lens distortion

When we click ‘solve’, it strightens these lines to create a flat surface of the lens, as we can see the change of the lines in green.

We then looked at the 3D function node ‘Scaleline render’ in nuke by pressing tab on the viewing screen, on a scene with the moon.

3D viewport

In this function, we can add a camera, and select this on the viewport to see through the camera’s lens.

3D camera node

this means we can render out a 3D scene of models through these, and adjust where they are on the axis.

View through the camera

We can add models through the ReadGeo node, and therefore render these out through any angle, and even animate the camera’s movement around these.

Lego man model in 3D screen

In the 3D screen we can also add lighting, adjust it’s placements and colours in which it inputs onto the 3D scene we create.

Lighting – Colour change

We then looked at camera tracking within an actual scene, and how this camera tracking can be used as a 3D feature within nuke. We were given a scene of a street, and camera tracked a specific part of the scene, We could then increase the amount of features, or points, in the scene that the camera was tracking. We increased the amount of features to 1000, so many points of this scene were tracked as it moved.

Camera tracking

When pressing track nd solve we see the completion of the tracking of these points in motion when we go through the scene.

We can create solid shapes to appear on our scene, we used a checkerboard plate as an example. We could rotate it’s position by swiching to the 3D screen, and moving it within the scene.

Plate on the 3D screen

When you press tab and swich to the 2D scene, you can see these appear within the scene of the street.

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