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Advanced & Experimental Nuke Development

Nuke development – Week 2

This week we looked more on the topic of inserting 3D geometry on to scenes, and 3D scene tecniques in general. First, we practiced this with inputing text and a colour wheel on to a wall in a 3D scene. On the 3D screen viewport we can move these around easier.

Nodes and result on scene

We then looked at more clean up tecniques, but this time on a 3D scene. We were shown written instructions and a before and after of what this would look like sucessfully.

We continued to look at tracking a 3D scene, in the 3D viewport you can see specks of the scene tracked out and the points that were sucessfuly tracked.

Point cloud generator node

We can then turn this into a ‘Poisson mesh’, creating geometry of the 3D mapping.

Poisson mesh

However, if you create a group and bake this, we can see the group of points created and the 3D scene through these points, the shaping of it from a 3D perspective.

3D mapping

We then went over how to create a plate, and did a quick planar tracking on this scene. This taught us how to create geometry on a 3D scene and how to transform it within this scene.

Geometry 3D

We then moved on to camera tracking the 3D scene of our homework and project we will be starting. From this, we can create a ‘Scene +’ which enables us to have nodes where the camera is linked to the camera tracker, and other elements are too. We also undistorted the lens using the checkerboard lines, and connected this to the scene.

Camera tracking points

Work from home

This week I started to set up my project some more. I added tracking cones to the points on the scene, by transforming them and adjusting their axis points. I have yet to figure how to link these to the tracker and to move with the camera, this is my next obstacle to overcome.

Tracking cones

I also added the checkerboard plates to the floors of the scene through the 3D navigation screen. Again, I tried re starting and linking many node but I couldn’t get past the issue of no tracking working for my geometry, this is something I will work on as the project progresses.

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