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Collaborative

Week 4

This week we had an online meeting with the course leader we will be working with, and lecturers that will be providing the script, these tutors are in contact with the studios we will be woking with.

The previous title ‘Before the Fall’ has now been changed to ‘The Depature Lounge’ we were informed. The story will be of a person in a suit with a gas mask on exploring a post apocalyptic London, with interactivity with the surroundings. The character will be making their way around the ruins of London, damaged through climate tragedy, and being followed by what we will discover to be a family member. The character will be aiming to euthenise themselves and their children to escape the harsh reality of the new world. They will find themselves in an abandoned departure lounge.

The story has devleoped and was explained to us that it is now more of a ghost story, with the theme being ghosts, bodies and mystery surrounding this.

For next week we are meant to choose which out of all the scenes described we would want to work towards completing, as this is a bigger project and we only have 6 weeks for this module, we are to develop one or two scenes as completed as they can be.

What interested me the most was creating the abandoned departure lounge. Being this is a huge moment of the game, this would be very fun for us to put our creative spin on the environment and gameplay.

This week I looked at some inspirations of which I can bring to the next meeting to discuss with my coursemates.

Another key word mentioned was ‘liminal space’. This is a certain aestetic that seems familiar, or can make some people feel uneasy. One of the lecturers mentioned the new world will have the theme of promising a new wonderful life but with an unsettling undertone. This fits well with liminal spaces as there in an ominous feeling to both of these ideas. I researched some liminal spaces for more aesthetic inspiration.

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