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Advanced & Experimental Maya Development

Maya Development – Week 6

This week I made more progress on my feel good ‘dopamine’ animation. I decided I needed to add more elements to my design, sticking with the initial concept of the animation. I started by adding more gears, animating them all in sync. I varied the sizes and shapes of the new gears so it looked more interesting.

I then decided to add materials to the pipes and the balls. I made the pipes glass and the balls a jade material but with a purple hue. I felt like this colour pallete went aesthetically well with the copper circle they would fall through.

I then decided to add three plates as walls and a floor. I thought this would give the animation a more contained and neat look, and also meant I could use the factory hdri as a slight, not overly visible, but subtle reflection so we could see more of it but not take away from the main component of the animation.

Updated model

I then thought about how I could fill the emty space, as this animation achieved what I wanted however it didn’t feel complete. I found this compilation of satifying 3D animation and thought what I could do next week to develop the design and background of this animation.

https://www.youtube.com/watch?v=-Y7x_jUttHk

I really like the ideas of having something on the walls or everyday objects around the model to make the peice more full and busy, making sure it isn’t overly busy and still simple.

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