Categories
Advanced & Experimental Nuke Development

Nuke Development – Week 7

This week I needed to work on getting my garage project finished with the deadline quick approaching. I first needed to merge all my compartments of my nodes together sucessfully. When I tried doing this, one asset would become transparent. I realised it was a problem with what I was merging to what. Instead I needed to have a chain of merges that gradually introduced new assests to the scene.

Node map

I then linked my roto to the scene, and added the CG machine we were given. I added a few more colour correction and grade nodes so that this would blend into the scene more, and luckily my roto worked perfectly with the machine.

I still needed to add the smoke and shadows, but I rendered out my progress so far for my blog now all my assets, roto and machine work in the scene together.

Progress

In terms of working out the shadows, I had never done this before. Luckily we went over shadows in class this week. We were given a sphere and cast a point of light in the direction of the geometry for it to cast a shadow in the scene. We could then adjust the intensity of the shadow.

This was great, however my assets in the garage project were 2D. I had imported them as exr files from maya. I thought this would be easier for the camera tracking for me as I wanted to practice the use of cards more as a projection for objects. Luckily, we used the technique also for 2D ‘fake’ shadows which is what I would need to use. We were given the example of a paper figurine, and by simply using the multiply and blur node, with some shape adjustments on a card, we were able to create a fake shadow.

This looks realistic and would be a great method for me to apply to my project.

Work from home

This week I applied my knowledge from what I’ve learnt to finish and render my garage project.

I first added smoke with some guidance I had recieved from my teacher in class. I needed to link the smoke with the roto but invert it so that the smoke would be inside the roto, therefore inside the room. I also needed to increase the multipy slider to increase it’s intensity.

Node map

I then took the technique of the fake shadow card and applied it to my tyre and ladders. I added a double shadow for both assets, as the shadow would be hitting the wall and the floor. I made the intensities of these vary however to add realism.

Scene with shadows and smoke

With these all linked together I rendered my final scene out.

Final render

Some feedback I got from my teacher:

  • Colour grading / correction: tyre is too bright for the scene.

I will lower the highlights of this tyre before the next time I will need to submit this.

Leave a Reply

Your email address will not be published. Required fields are marked *