Throughout these weeks I have started researching tutorials on modelling fantasy swords to find the best way to go about this project in terms of technique and skill.
I found the video below extremely useful, and from this will be using the technique of modelling from a 2D perspective and extruding the model out afterwards to ensure symmetry and accuracy.
I then started to work on modeling the blade of my sword. I went ahead with this reference image that I used for my concept sketch of what rough shape I would like the blade to be.

I started by switching to the side-facing view in Maya, and created a plane. I then turned on X ray view so I could see the grid as reference lines for the geometry.

I made sure the verteces were the same either side and that the faces were four sided (thinking of the UVs for the future). I then began extending the blade, and adding details, such as extra faces and edges that I knew would be extruded in to create indented details on the sword.

I then checked how this looked so far, by extruding the object out and extruding inwards the details I had made.

This was exactly the look I was hoping for, confirming this technique of modeling would be appropriate for my sword design.
Side note: During these two weeks I had to take time off to be with family due to loss of a family member so wasn’t able to complete as much progress as usual. This will be accounted and made up for in the following weeks.