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Advanced & Experimental Group

Room Camera Tracking: Part 2

My final part of this task was to place geometry into my scene to preview the camera tracking nd see if this was sucessful for a scene.

On first attenpt, all of my scene wasn’t exported to Nuke, it was missong the camera node. Going back to my project, and with guidance, I needed to recalculate the parameter adjustments and re export the file. The lens distortion also needed to be re uploaded to Nuke.

After exporting this now sucessfully, I was ready to set up my scene and geometry in Nuke. I had my 3D scene, and inputted the correct lens distorion numbers in the lens distortion node,

Node map
Lens distorion

I then inputted geometry around the walls and a sphere in the centre using the 3D viewport in Nuke.

Matchmove Version 1

My geometry was quite shakey. After a sit down with my lecturer, I was advised to add the geometry using the locator’s translation values.

I copy and pasted these values when creating geometry and sized these to the places I wanted them to appear, and this seemed to fix the problem.

Final node map

My scene then seemed to have steadiness with the camera tracking, and was ready to render and upload on ftrack.

Matchmove version 2

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