This week I finished the handle, details and overall base model of my sword.
I first had to finish adding simple shapes to complete the handle. I created a diamond shape coming from the ring I had created reviously, with multiple faces so it would be three dimensional when extruded.

I created a simple handle stick from a cylinder, adding edge loops and sizing in some edges to create a handle shape. I then created horn like shapes potruding from the handle stick. I did this by making the basic shape with a planar polygon in 2D side view like usual, and then extruded this, and flipped it round to create the symmetry on the other side of the handle.

I then rotated these to follow more of the angle the other spiked elements on the sword followed.

Next I wanted to add an arrow effect on the top of the handle. I did this by using the edge loops inserted previously, and extruded these side faces upwards at an angle for the slanted effect similar to an arroow.

I then added small details to the handle stick using edge loops and inward extrusion. This is the wireframe after all these changes were added or made:

Next, I made a simple moon shape in 2D view, to placce at the top of the handle for extra creative fantasy style.

I was finally ready to extrude the whole blade, and follow my edge lines and faces I had set up for the added details using the extrusion tool. I would extrude some faces inwards and some out for depth in the blade. I also extruded outwards the main shapes of my dragon wings.



I fixed the ring on my sword as it was quite jaggedy. I did this by simply creating a new pipe with more subdivision faces and sixing it down.

I checked how my model looked so far on arnold render:


I then worked on the details on my dragon wings. In the topology, again, I had already mapped out the details on the 3D shape I had created, so used the same technique I did on the blade with extruding the paths of certain faces to create the details.


The base model for my sword is completed, meaning I can move onto texturing and animation elements next week.