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Final Major Project

Week 4

This week I worked on finishing touches to my project before conducting my test render. This included slight changes to animation and lighting.

After my meeting with my course leader, I decided to add volumetric lighting in Maya to my room. I thought this would add detail to the room and showcase some more skill without taking away from the stylized look.

I looked up some tutorials and gathered that using spotlights to create a ray-of-light look was the best option.

I created a spotlight, turned up the intensity and exposure and changed the colour.

I then adjusted the direction of light to appear through the window, and adjusted the intensity and exposure levels to look more blended.

Then, I added the same to the white window, creating a white ray of light.

I did the same to the other final blue window.

This is the view of all my lights from an upwards perspective.

I then decided that being that my windows are somewhat transparent, they needed a background of trees outside. I made this by using a jpeg as a texture on a plane of a stylised environment and placing them at angles behind the windows and doors in which the camera would be able to see them.

I then decided to key frame a golden beam that would show when the chest was opened. I key framed the size of the beam and placed it above the staff.

Lastly, I noticed my render included quite a bit of noise. I added the denoise (noice) element to arnold render, which improved this massively.

Next week my aim is to render out my scene fully. I will allow some time for troubleshooting also.

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