This week I made final details and changes to my sword includiing minor colour changes, and specular and reflection tweaks.
I then decided I had time to add more animation elements. This was my first time trying particle simulation on Maya.
I selected the blade and added a fire effect to the surface of the mesh.


After tweaking the settings a lot, such as the density and spread of fire, and the radius and roundness of the particles, I changed the colour of my fire to the appropriate colouring of my pallette for my sword.
I then realised to render it out I needed to use Maya software instead of arnold which I was using for my sword. To get around this I decided to render the sword and fire out seperately and merge them in Nuke after.
I had made a simple animation of a camera turning 360 degrees around the sword to ensure all lighting and shadowing would be seen. I copy and pasted this camera to the fire scene so that they would merge perfectly at the same position and timing as each other when rendered.


I then rendered out my sword and merged these in Nuke.

I re-did these in HD and then wanted to show off more of the textures in my final video, so I made another camera animation zooming into parts of my sword all over, and repeated the rendering process of the fire with the copied camera, and the sword and then merged these.
I put all of these videos together in Da Vinci Resolve and rendered out my final project including development of my model.