In class, we were given a task of setting a two week goal to be completed by the end of next week. For myself, I set a goal of finsihing all my modelling for my project. I set this because I believe the hard parts of lighting and animation will require more time than I initially planned.
This week I have made huge progress in my modelling and texturing of my room. I started by adding texture to the beams at the top of my walls and the cylindrical beams.

modelling a basic tresure chest that would be opened to reveal a staff for the player to use. For this, I just made a basic chest shape, using the scale tool to create a bevel effect to ensure less harsh edges, with a lock and bars going round the front. I then textured it a stylised wood texture with iron and gold. This texturing is a work in progress as I feel like it could be improved in terms of uniqueness.


I then made model for the base of my magical staff that would be revealed inside the chest. I decided to include a wing design, and rings at the top tha would have a spinning animation. I then added orbs that would be floating, and a handle.

I then moved onto texturing the staff. For the colours, I took inspiration from the early Zelda games. Blue and gold gave a regal feel, similar to the ‘master sword’ in these games. I also added a decal of a gold diamond on the wings, and used a stylised raw metal for the base texture. I then used glowing blue surface shaders for the orbs, trying to maintain the stylised cartoon look.

This staff is a work in progress as I feel it could use more work to improvee the texturing and modelling itself.
Next I wanted to make a simple wand as another prop for the room. I used the draw tool to create a spiral wand shape, then used sweep mesh to create this polygon. I then played with the scale profile, optimising and accuracy to get my desired shape. I then added a simple diamond shaoe on the end to be a gem.


I then went to 3d substance painter again to create a simple cartoon wood texture, and a diamond sheen on the gem.

I next worked on adding some details and textures to my bow and arrow. I added colour to the gems and appropriate colours to the rest of the models.

I decided I needed to add something under the bow to seperate it from blending with the table which I will set to do next week.
Next I decided to add some textures to some presets I had set around the room as props to make the space fill up some more. I added a green fabric to the dress, a leather look to the belt with a metal buckle, a simple sword material with copper and stylised raw metal, and the same metal texture with a blue hint for the helmet. I then decided to make the goggles night vision goggles, which will be explained to be engineered by goblins in the narrative. I added a glowing surface shader, and then leather and a metal buckle to the rest of the model. I then added texture to the dress stander I had modelled, using a cartoon wood again.



Next, I decided I wanted to make a mailbox, in which it would be explained when approached that players would be able to collect their mail and any aquired things here in the game when they saw this. I decided I wanted to make it look really fantasy based and cosy looking, so I modelled a draft with a sign handing down from a spiral of wood I had created by using sweep mesh again. I then created leaf shapes from planes, created the box itself with beveled sidesm and then made braches by hand drawing ans sweep meshing these. I created the rope for the sign to hang on by creating a sweep mesh, and then using the twist tool to give it that rope look.

I then took this to 3D substance painter where it really started to take shape. I added stylised wood to the tree parts. I added a leaf texture to the leaves, and then I drew of ivy growing up the main stand. I then added a stylised metal to the box, and drew of some decal like leaves and a symbol on the front. For the sign I made a mail symbol out of various decals I found. I then added a wood texture for the base, and a rope texture for the rope above.


I then added these textures to the scene. I was really happy with this model as it is exactly the look I wanted for this game tutorial, with the right amount of cartoony look and the overall style of the peice.

At the end of this week I still wanted to try and finish adding another major model for my room, as it was still looking really empty. I decided to model an ‘Alchemy Research Workshop Station’. I decided it would be explained that the plsyer would be able to craft potions from materials collected at these staions when they saw them in game.
I hand drew and swee meshed the table legs to be spiral shaped, giving more of a unique and elegant look to the table. I then added a table top with soft edges. Then I used other models to fill up the table with potion flasks and books. I then modelled some peices of scrap paper that would be sprawled on the table using a plane and multi-cut tool.

I then took this all to 3D subsatance painter where I added a stylised wood texture to the table, a stylised raw metal texture to the legs, with a hint of purple hue emitting from them. I then made the paper have a grainy papaer texture, and ussed the paint tool to add various elements to the page.


I then input these textures into the scene. I will be addding more clutter and details to this table next week.


Overall I am very happy with the progress I made this week and feel I am on track to completing my self set task of finishing my modelling in the next week.
