This week I finished my project, leaving only my help with the exhibition set up and Realmscape story to go in the exhibition left to do.
I started by identifying the missing frames by running a script, assisted with AI, made with help from someone I know:

I then re-rendered these images, and added them to my Nuke file. This was then sucessfully rendered out.
I moved this across to DaVinci Resolve, where I found I could comply the exr images together on there, and colour correct on this software instead. Ultimately, using the exr image sequence directly from davici resulted in better quality, and the colour correction was more beneficial on here also, so I used this instead. I colour corrected my sequence as the raw images were very dark, so it was as I rendered it in Arnold render view in Maya, ensuring the lighting was as I wanted, and saturation/contrast levels were the best they could be/
I decided to then find an image to use as the speech decal where the text would be shown as the narration for the game tutorial. I found a simple curved rectangle and imported this to DaVinci.

I changed the opacity and size of this box, and this was my base for the narration. I then returned to the script I had made and synched all the narration up with my sequence. I picked a font which would look like it’s typing out, and that had a retro stylized look to it.

I then decided to find a royalty free fantasy soundtrack to go in the back of my video. I went through a lot of songs, trying to find one that had peaks of excitement and troughs of delicacy at appropriate times for my project. This was important as the sound can add to the viewers experience and add emotion at appropriate times. I found a perfect soundtrack that synced up and lasted the exact amount my video was and imported this into my project.

I then thought something was missing, and this was the feeling of selecting items when the narration prompts the ‘player’ to in this game tutorial simulation. I wanted it to feel as though the viewer was actually witnessing what the gameplay would be. I decided to add the animation of arrows selecting what item you were interacting with.

I then decided to add the sound of selection when this appeared each time. I found a sound that perfectly fit in with the game, a mellow clicking select sound whenever the arrows would appear.

I then added the introduction I had made in Unreal Engine, and got this to fade out and into the beginning of my image sequence, which completed my video, and rendered this out. This concluded my main project, and I was really happy that I now have a few weeks to think about any improvements I could add and make my background story for the exhibition.