This week we animated the camera movement and rendered out our Rube Goldberg machine.
With my model and bullet animation completed, I looked toward creating a camera and animating this for rendering. In terms of ‘animation’, this is for the movement we will see through the lens in the render. I first created a camera and placed in infront of my machine.

I then looked at the view through the camera on the viewport, this is a way to make sure it is following the ball when we animate the movement. I then, using key frames, animated the movement to follow the ball, and created a loop by copy and pasting key frames from the very start to the very end.

I then decided to add details such as bubbles coming from a pipe at the top to make more of a factory look. I did this by animating bubbles using key frames rising from the pipe.
I was then ready to render, making sure it was rendering from the camera lens. First attempt at rendering was super slow, but then I tried switching it to render through GPU, this made it 10x quicker.