This week we looked at motion vectors, and more greenscreen work.
We were given homework to remove markers on an actress’ face, these are the markers you see in facial motion detectors for CG characters. To do this, i used the roto paint node which allows you to use clone to remove marks by pasting colours from directly nearby the mark is you want to remove, and painting this colour over it on the scene. I tried to make this as realistic as possible, blending the parts of her skin in and making sure it wasn’t obvious where the markers were.



I then worked on the feedback I had given to me about my garage project. I used the colour correct node to reduce the highlights on my tyre, so it would blend into the realistic CG comp more.

This week I was overlaoded with collabrative unit work, so I had little time to work on more Nuke and Maya work which I acknowledge, and will prioritise catching up on this in the upcoming weeks and over easter.