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Advanced & Experimental Group

Week 3

This week I worked more on my terminal model, adding details and rough textures ready for our draft submission to our CGI lead next week.

I started by bevelling the bottom part of my terminal to suit the top peice.

I then added wires to the back of the terminal. I did this by scaling down cyllinders and increasing the subdivisions so I could sculpt them to be curved and bend in the way I wanted.

Some details at the back of the terminal

I then worked on adding a keyboard base for the keys. I did this by adding multiple edge loops on the baord to where the keys would be. I then extruded each key face so they came up from the base.

I then decided to add a texture to the screen. I got an image of green neon writing on a black screen, reninicent of our inspiration pictures and lo-fi styled terminals. However, wehn I went to put this on the screen, I figured it sould be easier to make the actual screen a seperate plate. This would make adjusting the texture on the UV editor simpler. I sculpted this plate slighly to make it seem risen.

UV editor for screen

I also added screws to the top of the terminal for extra detail, and added colour to the button below the screen.

Screen on the render window

I then added a plastic texture to all of the base on the terminal, and a rubber texture to the wires.

I also added the bulb texture to the lights, and duplicated the wires round to the side, creating a box for them to come out of, making sure these details would be shown in the final render.

My next task was to work on the keyboard. I tried to texture the keyboard using an image of a keyboard, however my key alignments didn’t fit with the images used, and it looked stretched. I originally wanted to 2D type the letters and numbers directly onto the keys, but Maya only has the option for 3D lettering, and this would increase the heaviness of the model in terms of geometry for rendering. Seeing as texturing wasn’t working and didn;t look the way I wanted, I decided to scale 3D meshes of type down and see how this would look finished. I will then consult the CGI Lead to see if this would cause an issue in rendering my model in the future.

Using duplicae special, I was able to duplicate the meshes with the same font and size so this made the process much more swift.

Whilst I was doing this process, I decided to add better textures using AI standard surface. I used brushed metal for the base, and a darker plastic for the keyboard. I also made the wires slightly darker.

I then finished the keyboard which ended up looking just how I wanted it.

Keyboard

I then scaled the terminal to the size of the model given to the group by grouping all the parts together and fidning an appropriate scale next to the model.

Scaled model

I then made some adjustments to the topology of my model, straigtening some edges and sculptimg the screen to look smoother, and I was ready to show the group my draft model. After this has some finished touches, I will be modelling a control panel and another terminal to be an addition to my models.

Final draft model

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