This week I worked on improved on my terminal given feedback on ftrack, and worked more on my control desk.
First, I decided to extrude inwards the faces on the outside of my control desk, mainly for shading, and added details.

I then worked on the texturing on substance painter. I worked with metal textures for a while, but after a group meeting and communication with the CGI Lead, it was mentioned to me that a plastic creamish texture would be more fitting for our aesthetic, rather then an all metal sci-fi look.
I brought my model over to substance painter and added a ‘rough plastic’ texture. I played around with the height of the bumps, and colour of the texture until I got a fitting look for the material.

I then added scratches and small details, making the edges look worn.

I then added this texture to the control desk on Maya. I had some trouble attaching the normal map to the texture, but with some guidance realised I had to add this on the hyper shade window, add an ai normal map node and make the material was set to ‘raw’.

The feedback for my terminal was that I needed to add more details on the side on the terminal.
I began by creating a plane with holes in and converting it to a soft shape using 3. I implemented the holes by deleting every other face whilst on this mode. I then extruded it slightly and sized it to be placed on the side of the terminal, this acted like ventilation of some sort, and a mini fan for the terminal.

I then decided to make a bigger ventilation fan that would sit on the extruded face of the terminal. I did this by using the mash tool. I created a cube, sized it down and turned it into a soft shape by switching to 3. I then used mash to replicate this upward and to the side so I had many of the same shape at equal distances. I then used boolean with another bigger cube to take away these shapes from within the bigger cube, to act as holes for the fan.

I inserted this on the terminal.
I then made simple other details such as buttons on the side of the terminal with simple extrusion and sizing inwards.


I then made some extra changes and details on the control desk.
First, I created a button that would go either side of the desk. I made this button red with thin plastic under it. This would also give more colour to the control desk and act as an ’emergency button’.

I then extruded inwards the faces on the inside of the control desk. This dimple detail will just give more shading to the control desk and fit the rest of the desk better.

The added details make my models look a lot better, but I still need to add more next week.


