This week I worked on shaders for my terminal, fixing my models, and adding details to my control desk.
When I re-visited my models I turned my control desk around and it had a destroyed topology, and broken normals. I realised this may have been an issue when I had been extruding faces inwards on the front of the model, and accidentally caught the back faces.


To solve this, I pasted an older version of my control desk when it had a correct back, and re-applied the extrusion dent details to the front of it again.
I then worked on shaders for my terminal, after having feedback on ftrack. I needed to submit a 360 degrees video of my render, with shaders as my submission before looked flat. I added a hdri of a ‘blue studio’ and played around with some of it’s elements on the attribute editor until I got my model to look less flat. I then animated it to turn, and rendered this sequence out.

I then decided to work on my second asset whilst I waited for feedback on my terminal. On my control desk, I have been adding details to the model however I feel as though it isn’t as detailed as it could be. I looked at other control desks for inspiration, and decided to add a lever to pull and more buttons in varied shapes. I started with the lever, and made a basic lever shape and added some details to the pad underneath.

I then added a material of plastic and metal, and decided to make the lever green.
I decided to edit the top of the desk and make more of an asset to the extruded faces. I decided to make more screens to the desk in these places.
First I modelled the base of the screens by combining a rectangle and a border of other rectangles around it to create a border.

I then textured the border a slightly darker metal, and added a technical screen to the centre. I thought this design fitted the lo-fi aesthetic a lot, and also the control desk in general.




I decided to add more buttons for additions to the desk. I made a circular plane and extruded it for the bottom of the button. I then created a sphere, flattened the top and combined this with the plane below it. This was then duplicated and laid out on the desk in the empty spaces.


I then added a blue plastic texture to the buttons and a darker metal for the bottom planes. I decided to make them blue to add colour variation around the desk.


