This week we looked more into projections, and 3D techniques in Nuke.
There are three common ways projections can go wrong in Nuke; smearing, doubling and resolution. Here are some examples of these.




We then looked at changing lighting, from something that seems filmed in the day to a night scene. To do this, colour correction is key. With changing the saturation, hue and colour grading you can create a more night lit scene.



We then need to add light sources such as lighting nodes, and change the direction of these. We can also make artificial lighting from the lamp for exaple. To do this we need to add the glow node, and animate the blinking effect using key frames. We can also changethe colour of this artificial light source.

We then looked into creating a 3D space out of geometry drawn on a scene. To do this, we took the model builder node and created a card, we then shaped the corners to the shape of the wall on the building. Then, we went on edit mode, selected the edge and extruded this all around the scene for floors and walls.





When we then looked at this on the 3D screen we saw a 3D card scene of the perspective and shape of our scene.

Work from home
This week I worked more on my garage project. I worked out that I was creating an axis node from scratch, for the cone to track along with the scene and camera I needed to create it from the tracking points on the tracking camera. I re tracked my scene with 500 features instead of 200 and learnt the way to connect the axis and cones through the points on the floor through the pre made script.


This way we know match move is working.
I then rotoscoped the wall surrounding where we would be putting our model, again I am having trouble with the tracking which is something that is my next objective to figure out in the coming week, as well as combating why the clone tool won’t work for me so I can get rid of the markers.
